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Un-normalize and round in the vertex shader instead of on the CPU. #50

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merged 1 commit into from Oct 23, 2015

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pcwalton commented Oct 23, 2015

Cuts out 20% of the profile on the site I was testing with.

Cuts out 20% of the profile on the site I was testing with.
glennw added a commit that referenced this pull request Oct 23, 2015
Un-normalize and round in the vertex shader instead of on the CPU.
@glennw glennw merged commit 1b49dd0 into servo:master Oct 23, 2015
@pcwalton pcwalton deleted the pcwalton:round-in-vertex-shader branch Oct 23, 2015
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