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Implement WebGLContext resize #519
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| @@ -779,6 +779,13 @@ impl TextureCache { | ||
| }) | ||
| } | ||
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| pub fn add_raw_remove(&mut self, id: TextureId) { | ||
kvark
Member
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| self.pending_updates.push(TextureUpdate { | ||
| id: id, | ||
| op: TextureUpdateOp::Remove | ||
| }); | ||
| } | ||
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| pub fn update(&mut self, | ||
| image_id: TextureCacheItemId, | ||
| width: u32, | ||
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add_raw_removesounds a bit weird, though it follows the convention. I can't think of an immediately better name now, so I guess this is ok.