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Sign upUse the guillotine algorithm with the rectangle merge improvement for texture atlas allocation. #57
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texture atlas allocation.
See sections 2.2 and 2.2.5 in "A Thousand Ways to Pack the Bin - A
Practical Approach to Two-Dimensional Rectangle Bin Packing":
http://clb.demon.fi/files/RectangleBinPack.pdf
This approach was chosen because of its simplicity, good performance,
and easy support for dynamic texture deallocation.
glennw
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Oct 24, 2015
Use the guillotine algorithm with the rectangle merge improvement for texture atlas allocation.
nox
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pcwalton commentedOct 24, 2015
See sections 2.2 and 2.2.5 in "A Thousand Ways to Pack the Bin - A
Practical Approach to Two-Dimensional Rectangle Bin Packing":
This approach was chosen because of its simplicity, good performance,
and easy support for dynamic texture deallocation.
Here's a screen shot showing the kind of texture atlases we create with this patch: