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Aug 6, 2016
Use wrappers for GL IDs These wrappers make the handling of buffers, framebuffers, programs, renderbuffers, shaders and textures a bit more type-safe and allow us to make nonzero usage optional.
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pcwalton commentedOct 28, 2015
I'm definitely open to suggestions regarding the naming of the attributes and varyings—I'm not super happy with them.