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Fixed shader compile error in cs_clip_image VS #681

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merged 1 commit into from Jan 4, 2017
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@@ -33,6 +33,6 @@ void main(void) {
vPos = vi.local_pos;

vClipMaskUv = vec3((vPos.xy / vPos.z - local_rect.xy) / local_rect.zw, 0.0);
vec2 texture_size = textureSize(sMask, 0);
vec2 texture_size = vec2(textureSize(sMask, 0));
vClipMaskUvRect = mask.uv_rect / texture_size.xyxy;
}
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