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Unify clip rects and clip regions into a single "combined clip region" structure, and clip inset box shadows to rounded rectangle corners. #76

Merged
merged 2 commits into from Nov 8, 2015

Commits on Nov 7, 2015

  1. Fix box shadow fragment shader.

    I accidentally submitted an old, broken version of the box shadow shader
    in the previous patch.
    pcwalton committed Nov 7, 2015
  2. Unify clip rects and clip regions into a single "combined clip region"

    structure, and clip inset box shadows to rounded rectangle corners.
    
    This necessitated changing box shadows to RGBA, because we can't use two
    mask textures. An alternate solution for the future would be have a
    "mask combiner" path that can combine two masks as a raster op, but this
    is more complex.
    pcwalton committed Nov 7, 2015
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