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Sign upImplement better scan and split strategies for the atlas allocator, and use as large of a texture as the hardware allows. #79
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use as large of a texture as the hardware allows.
The texture atlas allocator now uses the Best Area Fit and Max/Min Area
Split Rules to make decisions. These were the optimum strategies for the
guillotine algorithm in "A Thousand Ways to Pack the Bin":
http://clb.demon.fi/files/RectangleBinPack.pdf
Seems to result in much decreased texture atlas fragmentation.
glennw
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Nov 13, 2015
Implement better scan and split strategies for the atlas allocator, and use as large of a texture as the hardware allows.
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pcwalton commentedNov 13, 2015
The texture atlas allocator now uses the Best Area Fit and Max/Min Area
Split Rules to make decisions. These were the optimum strategies for the
guillotine algorithm in "A Thousand Ways to Pack the Bin":
Seems to result in much decreased texture atlas fragmentation.