• Implement better scan and split strategies for the atlas allocator, and

    use as large of a texture as the hardware allows.
    
    The texture atlas allocator now uses the Best Area Fit and Max/Min Area
    Split Rules to make decisions. These were the optimum strategies for the
    guillotine algorithm in "A Thousand Ways to Pack the Bin":
    
        http://clb.demon.fi/files/RectangleBinPack.pdf
    
    Seems to result in much decreased texture atlas fragmentation.
    pcwalton committed Nov 13, 2015