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Sign upRemove use of texture arrays. #89
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The only real thing we need texture arrays for is to get around texture size limitations, but we believe these are generally so high nowadays as to not matter--at least on OpenGL 3.0+ hardware, which is the minimum version required for texture arrays to begin with.
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Nice, thanks! |
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pcwalton commentedNov 20, 2015
The only real thing we need texture arrays for is to get around texture
size limitations, but we believe these are generally so high nowadays as
to not matter--at least on OpenGL 3.0+ hardware, which is the minimum
version required for texture arrays to begin with.