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Remove use of texture arrays. #89

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merged 1 commit into from Nov 21, 2015
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@pcwalton
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pcwalton commented Nov 20, 2015

The only real thing we need texture arrays for is to get around texture
size limitations, but we believe these are generally so high nowadays as
to not matter--at least on OpenGL 3.0+ hardware, which is the minimum
version required for texture arrays to begin with.

The only real thing we need texture arrays for is to get around texture
size limitations, but we believe these are generally so high nowadays as
to not matter--at least on OpenGL 3.0+ hardware, which is the minimum
version required for texture arrays to begin with.
@glennw
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glennw commented Nov 21, 2015

Nice, thanks!

glennw added a commit that referenced this pull request Nov 21, 2015
@glennw glennw merged commit c149e82 into servo:master Nov 21, 2015
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