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Remove use of texture arrays. #89

Merged
merged 1 commit into from Nov 21, 2015
Merged

Commits on Nov 20, 2015

  1. Remove use of texture arrays.

    The only real thing we need texture arrays for is to get around texture
    size limitations, but we believe these are generally so high nowadays as
    to not matter--at least on OpenGL 3.0+ hardware, which is the minimum
    version required for texture arrays to begin with.
    pcwalton committed Nov 20, 2015
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