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GLDoc OpenGL documentation

See it in action here

Static HTML OpenGL documentation, because the online docs suck so much.

This is implemented as a single-page application using ember.js mainly because I want to experiment more with ember. I would probably be better off just auto-generating the static pages and perhaps using handlebars or something for formatting.

All information is derived from the Khronos OpenGL API registry and is transformed for consumption by GLgen

TODO:

  • allow OpenGL extensions to be explored
  • related to the above, show 'alias' commands (generally provided by extensions)
  • source command description and usage text from somewhere
  • add disqus comments or something?
  • indicate deprecated enums and functions
  • performance: use localstorage so JSON data doesn't have to be loaded into the app every visit
  • performance: generate static HTML instead of running as a dynamic ember application (using FastBoot?)

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Static HTML OpenGL documentation, because the online docs suck so much

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