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README.md

Lexicon v1.3 by Solistra and Enelvon

Summary

This script provides information and browsing capabilities for all of the RGSS3 scripts that are present in the RPG Maker VX Ace Script Editor. Script source code may be browsed and paginated in-game with the use of a REPL (such as the SES Console) or using script calls. This is primarily a scripter's tool.

Usage

This script is designed to function entirely through a REPL or script calls (although the latter is not recommended). As such, all of the available functionality of this script is available through simple methods.

In order to browse the source code of a script, simply use the provided SES::Lexicon.browse method with the file name of the script you wish to view. Example:

SES::Lexicon.browse('Game_Interpreter')

This method opens the given script in the pager, allowing paginated browsing of the script's source code. Without pagination, it's very likely that a significant portion of the script may be swallowed by the console's buffer (especially when viewing large scripts such as Game_Interpreter).

If you need to view a specific line or chunk of source code, you can use the SES::Lexicon.line method. The usage of this method involves providing the script name, line number, and (optionally) the number of lines around the requested line number to display as well. For example, if we wanted to view the update method of Scene_Base and the 5 lines of code both above and below that method, we would use the following:

SES::Lexicon.line('Scene_Base', 40, 5)

There are also two methods provided for information-gathering purposes: SES::Lexicon.named and SES::Lexicon.defining. As expected, the named method returns an array of script names containing the given string or regular expression, and the defining method returns an array of scripts which define or redefine the given class or module. Examples:

SES::Lexicon.named('Manager')  # => ["DataManager", "SceneManager",
                               #     "BattleManager"]
SES::Lexicon.defining('Cache') # => ["Cache"]

The defining method can also take partial class or module names and will return an array of script names which match the partial information given. For example, you can easily view which scripts modify any of the Scene_* classes using SES::Lexicon.defining('Scene_').

In addition to this, you can also browse for a specific method definition using its signature in standard Ruby notation using SES::Lexicon.find. For example, you can jump immediately to the definition of the update instance method of Scene_Base or the return class method of SceneManager like so:

SES::Lexicon.find('Scene_Base#update')
SES::Lexicon.find('SceneManager.return')

The Lexicon also enables direct reading of the script information that it stores. This information is provided as a reader method for the Lexicon's @scripts instance variable. The elements of this array store information as RGSS_Script data structures -- each structure includes both the name and code methods which provide the expected information when accessed. For example, if you want to simply print the contents of Main to the console, you could use the following:

puts SES::Lexicon.scripts[-2].code

Using the Pager

The Lexicon's pager paginates large text so that it can be viewed in pages which may be navigated with commands. When using the pager, you will come across a string at the bottom of the paged output with >> at the end of it; this indicates that a command is expected.

By default, giving no command (by simply pressing Enter) will advance the pager to the next page of text; this is exactly the same as giving any of the following commands: >, forward, next, or down. You may browse the previous page of text with <, back, prev, previous, or up.

In addition to this, you can browse a specific number of pages forward or backward in the paginated text by passing a valid integer as the command. Positive integers advance the text forward, negatives show previous pages of the text. You may browse between -99 and 99 pages at a time; any number above or below these values is not a valid command.

In order to exit the pager, simply pass any of the following commands: q, quit, or exit. This will cause the pager to immediately terminate and return the position of the pager in the paginated text.

License

This script is made available under the terms of the MIT Expat license. View this page for more detailed information.

Installation

Place this script below Materials, but above Main. Place this script below the SES Core (v2.0) script if you are using it.

About

Provides information and browsing capabilities for all RGSS3 scripts present in the RPG Maker VX Ace Script Editor.

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