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SORT

Introduction

SORT, short for Simple Open-source Ray Tracing, is my personal cross platform ray tracing renderer. It is a standalone ray tracing program, while works well in Blender as a renderer plugin. Simliar to other open source ray tracer, like PBRT, luxrenderer, SORT is also a physically based renderer. However, since it is a solo project that I worked on in my spare time, it is way simpler comparing with its peers.

Features

Here are the features implemented so far:

  • Integrator. (Whitted ray tracing, direct lighting, path tracing, light tracing, bidirectional path tracing, instant radiosity, ambient occlusion)
  • Spatial acceleration structure. (KD-Tree, BVH, Uniform grid, OcTree)
  • BXDF. (Disney BRDF, Lambert, LambertTransmission, Oran Nayar, MicroFacet Reflection, Microfacet Transmission, MERL, Fourier, AshikhmanShirley, Modified Phong, Coat, Blend, Double-Sided)
  • Node graph based material system.
  • Camera. (DOF)
  • Multi-thread rendering.
  • Blender plugin.

Build Status

Operating System Build Status
Windows (Visual Studio) Build status
Ubuntu & MacOS Build status

Images

Following are two examples of images generated by SORT Image (This scene is taken from here) Image (This scene is taken from here)

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Simple Open-source Ray Tracer

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  • C++ 85.7%
  • Python 13.0%
  • C 1.1%
  • CMake 0.2%