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Early algorithmic art from around the turn of the millennium, and a later revisit in 2009.
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README.md
halperin-barcode-calligraph-2009.png
halperin-binary-search-2009.ai
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halperin-binary-tree-2009.ai
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halperin-blue-heap-2009.ai
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red_noise_mosaic_2kx2k.png

README.md

Early Algorithmic Art

1999, with a revisit in 2009

To make these algorithmis, I wrote computer code in a variety of languages that printed out a 3D markup. The markup is then fed into a renderer to create the graphics. I tended to explore simple algorithms and shapes rather than more geometrically complex forms like bezier curves or fractals. This gives the work a unique look, and reflects an intention, as well as a personal limitation.