Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
JasonH committed Jan 2, 2018
1 parent 389182d commit 3c74dd5
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Expand Up @@ -22,10 +22,10 @@ After few months hard working, we have:
* An initail state of Flash API coding in c++, currently supports display list, event flow, efficient gpu 2d renderer, basic data structures, etc.

## Demo
### [cpp-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/cpp-wasm/)
In this folder, we wrote the As3 source codes the previous demo used into c++ side, because we have the same flash API in c++ side, so the bunnyMark c++ source code looks almost the same as As3 one. Event with coding styles:)
Basicly we are using only wasm. but used same flash API as previous demo used. You may change the number of bunnies by changing Test_BunnyMark_Native.js line:39.
AJC-bin contains serveral demos below:
### [cpp-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/cpp-wasm/)
In this folder, we wrote the As3 source codes the previous demo used into c++ side, because we have the same flash API in c++ side, so the bunnyMark c++ source code looks almost the same as As3 one. Even with coding styles:)
Basicly we are using only wasm, but used same flash API as previous demo used. You may change the number of bunnies by changing Test_BunnyMark_Native.js line:39.

### [as3-js-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/as-js-wasm/)
In this folder, we compiled As3 source codes to corresponding Java Scripts, then using compiled Java Scripts to use wasm that contains flash api.
Expand Down

0 comments on commit 3c74dd5

Please sign in to comment.