diff --git a/README.md b/README.md index 9dd0dcd..ecc2f5a 100644 --- a/README.md +++ b/README.md @@ -22,10 +22,10 @@ After few months hard working, we have: * An initail state of Flash API coding in c++, currently supports display list, event flow, efficient gpu 2d renderer, basic data structures, etc. ## Demo -### [cpp-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/cpp-wasm/) -In this folder, we wrote the As3 source codes the previous demo used into c++ side, because we have the same flash API in c++ side, so the bunnyMark c++ source code looks almost the same as As3 one. Event with coding styles:) -Basicly we are using only wasm. but used same flash API as previous demo used. You may change the number of bunnies by changing Test_BunnyMark_Native.js line:39. AJC-bin contains serveral demos below: +### [cpp-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/cpp-wasm/) +In this folder, we wrote the As3 source codes the previous demo used into c++ side, because we have the same flash API in c++ side, so the bunnyMark c++ source code looks almost the same as As3 one. Even with coding styles:) +Basicly we are using only wasm, but used same flash API as previous demo used. You may change the number of bunnies by changing Test_BunnyMark_Native.js line:39. ### [as3-js-wasm](https://jasonhuang3d.github.io/AJC-Flash-WebAssembly-Examples/AJC-bin/as-js-wasm/) In this folder, we compiled As3 source codes to corresponding Java Scripts, then using compiled Java Scripts to use wasm that contains flash api.