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Updated readme with changes
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shannah committed Mar 11, 2016
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Expand Up @@ -11,25 +11,16 @@ a subset of the functionality as a Java API. It can easily be improved to add a
functionality also, but just putting up the bare-bones necessary features right now to
get it working.

##Requirements

1. [Codename One 1.0](http://www.codenameone.com) or higher
2. [Codename One Javascript Bridge](https://github.com/shannah/CodenameOneJS)
3. Tested to work for the Simulator and Android (using the Build server). Currently only works on iOS using an [offline build](http://sjhannah.com/blog/?p=228). Windows Phone not tested, and won't work on Blackberry or JME since they don't support native browser components.

Note: When/if the Codename One build server is updated to support directory structures for resources rather than a flat structure, it will work on iOS using the build server also. In the mean time, it will work with offline builds only. See [this issue](https://code.google.com/p/codenameone/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Type%20Status%20Priority%20Milestone%20Owner%20Summary&groupby=&sort=&id=809) to track the progress of this.

##License

[LGPL](http://www.gnu.org/licenses/lgpl.html)

##Installation Instructions (Using Netbeans)

1. Add the [CN1JSLib.cn1lib](https://github.com/shannah/CodenameOneJS/raw/master/dist/CN1JSLib.cn1lib) (i.e. the Codename One Javascript bridge) library to your project's lib directory.
2. Add the [CodenameOneCKeditorComponent.cnlib](https://github.com/shannah/cn1-ckeditor/blob/master/dist/CodenameOneCKeditorComponent.cn1lib?raw=true) library to your project's lib directory.
1 Add the [CodenameOneCKeditorComponent.cnlib](https://github.com/shannah/cn1-ckeditor/blob/master/CodenameOneCKeditorComponent.cn1lib?raw=true) library to your project's lib directory.
3. Right click on your project in the netbeans project explorer, and select "Refresh Libs" (so that Netbeans will recognize your libs).


##Usage

1. Create a new CKeditor object:
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