A Star Pathfinding for Unity
This is an A* Pathfinder for Unity. It inlcudes 3 axis pathfinding and multi-threading.
- Drop the components Gridbase and PathfindMaster on a gameObject in your scene.
- Call the PathfinderMaster.RequestPathFind(startingNode, targetNode, callback).
- For callback, use a function that takes a list of Nodes
- The returned list is your path
For more uses of this A* project you can follow me at