diff --git a/Source/SharpDX.Direct3D12/GraphicsCommandList.cs b/Source/SharpDX.Direct3D12/GraphicsCommandList.cs
index 3c3fb9673..5e815d28b 100644
--- a/Source/SharpDX.Direct3D12/GraphicsCommandList.cs
+++ b/Source/SharpDX.Direct3D12/GraphicsCommandList.cs
@@ -149,6 +149,22 @@ public unsafe void ResourceBarrier(params SharpDX.Direct3D12.ResourceBarrier[] b
ResourceBarrier(barriers.Length, new IntPtr(pBarriers));
}
+ /// Changes the currently bound descriptor heaps that are associated with a command list.
A reference to an array of
SetDescriptorHeaps can be called on a bundle, but the bundle descriptor heaps must match the calling command list descriptor heap. For more information on bundle restrictions, refer to Creating and Recording Command Lists and Bundles.
+ ///Sets CPU descriptor handles for the render targets and depth stencil.
///Sets a CPU descriptor handle for the vertex buffers.
+ ///Index into the device's zero-based array to begin setting vertex buffers.
Specifies the vertex buffer views in an array of
The number of views in the pViews array.
Sets a CPU descriptor handle for the vertex buffers.
///