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[X3DAudio] Memory leaks in SharpDX.X3DAudio.Emitter.__MarshalTo #393
internal unsafe void __MarshalTo(ref Emitter.__Native @ref)
It occurs when calling X3DAudio.Calculate and any curve (VolumeCurve, LFECurve or other) is set on Emitter
When memory leak was found, it was critical issue, so PInvoke wrapper was made for X3DAudio.
We won't replace this PInvoke wrapper anytime soon, because it would require additional testing etc...so I cannot really test the fix. Btw, it's game 'Space Engineers'.