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A-Frame Sublime Snippets

Installation on Sublime Text 2 and Sublime Text 3

Mac/Linux Instructions
  1. CD into Sublime Text packages folder

    cd ~/Library/Application\ Support/Sublime\ Text\ 2/Packages

or

`cd ~/Library/Application\ Support/Sublime\ Text\ 3/Packages`
  1. Clone repository into packages folder

git clone git@github.com:shaundunne/Aframe-snippets.git

Windows Instructions

cd "%AppData%\Sublime Text 3\Packages\User"

git clone git@github.com:shaundunne/Aframe-snippets.git

Available Components

Component Usage
<a-assets> aasset + tab
<a-entity> aent + tab
<a-box> abox + tab
<a-camera> acam + tab
<a-circle> acircle + tab
<a-collada-model> acoll + tab
<a-cone> acone + tab
<a-cursor> acursor + tab
<a-curvedimage> acurvedimage + tab
<a-cylinder> acylinder + tab
<a-dodecahedron> adodec + tab
<a-image> aimage + tab
<a-light> alight + tab
<a-obj-model> aobj + tab
<a-octahedron> aoct + tab
<a-plane> aplane + tab
<a-ring> aring + tab
<a-scene> ascene + tab
<a-sky> asky + tab
<a-sound> asound + tab
<a-sphere> asphere + tab
<a-tetrahedron> atetra + tab
<a-torus-knot> aknot + tab
<a-torus> atorus + tab
<a-video> avideo + tab
<a-videosphere> avideosphere + tab

JS

Snippet Usage
AFRAME.registerComponent acomponent + tab

Contributing

  1. Fork it.
  2. Create your feature branch (git checkout -b my-new-feature).
  3. Test your changes to the best of your ability.
  4. Update the documentation to reflect your changes if they add or changes current functionality.
  5. Commit your changes (git commit -am 'Added some feature').
  6. Push to the branch (git push origin my-new-feature).
  7. Create a new pull request.

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Aframe Snippets for Sublime Text

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