- update slots that are not added explicitly to the director will not be called.
Added support for :segment shape type in physical behavior [closes #65]
Supported options are: - :endpoints (array of two [x,y] arrays or vec2s) - :radius (thickness of the segment, a number)
- Removed elastic_iterations=, and don't modify that setting in @space. Elastic iterations are deprecated in Chipmunk, because they are no longer necessary and can disturb the simulation. - Added iterations and iterations=. - Added the readers for damping and gravity, to go with those writers.
- Simulation step size is now configurable via #step_size=, instead of being hardcoded as the constant PhysicsManager::PHYSICS_STEP. - The simulation now actually uses a consistent step size, regardless of game loop FPS. This makes the simulation more stable. - Objects no longer seem to move faster or slower depending on the the physics step or game FPS. - The default step size and number of iterations have been tweaked for a better stability/performance balance.
…into englishm-thor_generators Conflicts: TODO.txt