webGL live coding performance IDE
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shawnlawson Merge pull request #20 from LOZORD/patch-1
Fixed broken API link in README.md
Latest commit b28befa Oct 29, 2017

README.md

The Force

Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes.

Force felt by Obi-Wan Codenobi for use in live-coding performances with The Wookie. Together they travel as The Rebel Scum.

API

If you're looking for which functions are built-in, then give the wiki API a look.

Additionally helpful to know

  • The_Force/shaderExperiments contains several examples to get you started
  • Workshop Notes contains some hand-written information and a few more example shaders
  • The_Force/help contains helpful documents, including instructions to run local/offline (it's easy!)
  • line in and microphone only work in Google Chrome, and requires HTTPS
  • ctrl+shift will toggle text visibility
  • backbuffer is a copy of the previous frame's frontbuffer
  • 512 fft in row 0; waveform in row 1
  • keyboard data in row 0 of texture (channel0) - not recently tested
  • open file is not totally safe; it's only checking for filename extension ".frag"
  • images save as .png

To Do

  • fix popup menu styling
  • fill in more help window
  • DnD into text editor window
  • more 2D textures
  • video input
  • webcam
  • cubemap input

Sources