Limitless Slip Dome
Project for Afrika Burn 2016. A dome style gazebo with around 1500 - 2800 WS2812B LEDs, controlled via Fadecandies. See the project page.
This is a library of animations. It uses the associated
From project submission:
The piece will be a net with 1500-2000 LEDs, about 3-4m in diameter suspended on a frame 2m off of the ground. Since the LEDs are fully addressable (NeoPixels!), they can be used to run various visualisations at night. It works really well with sound too, so I'd like to add some speakers (not a dance party level. More like ambient++). Its footprint should be around 5x5m.
Work in progress: the project is split between two parts right now:
- Headless animations that can run without an X environment
- Processing sketches that need a graphics environment to run.
Headless java app
The headless code is organised as a Java app. It's built by
to the path of your processing installation.
gradle installDist builds and places it in the
./bin/lsdome script launches it. It accepts these parameters:
It's pretty self contained. Since these are headless, you do need an
OPC server that's connected to see what's going on though. Use a
file to configure where the OPC serer is. Sample file:
You must install Processing 2.2.1
add-apt-repository ppa:mc3man/gstffmpeg-keep && apt-get update apt-get install gstreamer0.10-plugins-base gstreamer0.10-plugins-good gstreamer0.10-ffmpeg gstreamer0.10-pulseaudio gstreamer0.10-alsa
git clone https://github.com/zestyping/openpixelcontrol.git
And maybe some dependcies. on ubuntu:
sudo apt-get install mesa-common-dev freeglut3-dev
Build the thing:
bin/gl_server -l $LSDOME_REPO_PATH/src/config/simulator_layouts/opcsimulator_layout_24.json -p 7890
Use the layout file for the corresponding number of panels.