A Unity VR Toolkit developed at CMU ETC Project Cutting Edge. This toolkit help designers to make cinematic cuts and transitions in VR.
Camera Blending
Camera Recalibration
Attention Detection System
Sync Tool
Frame Fading
Interaction Trigger: Gaze, Grab, HeadRotation
Scene Management: Load/Reload, Prepare Loading
Integrated with Wwise
Sequence Controller: one GameFlow Controller for each example sequence
CECameraBrain: On main rendering camera (MindPalace Cam).
CECameraSlave: Just a helper class, on the parent object of the blending camera
CECameraSlaveCam: On the blending cameras
CEMindPalaceController: On the parent object of CE_MindPalace (prefab)
CESceneHelper: On a designated game manager assembly game object
CESync: On the grounding game object to be synced
CEUtilities: On a designated game manager assembly game object
CECameraFOV: On main camera for attention detection system
CEMontageController: prefab/in scene controller
CEWhiteFrame: On center eye anchor


