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A Unity VR Toolkit developed at CMU ETC Project Cutting Edge.
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README.md
blend.gif
spread.gif
wipe.gif

README.md

CuttingEdge-VR-TransitionTool

A Unity VR Toolkit developed at CMU ETC Project Cutting Edge. This toolkit help designers to make cinematic cuts and transitions in VR.

Features:

Camera Blending
Camera Recalibration
Attention Detection System Sync Tool Frame Fading Interaction Trigger: Gaze, Grab, HeadRotation Scene Management: Load/Reload, Prepare Loading
Integrated with Wwise

Script Structure:

Sequence Controller: one GameFlow Controller for each example sequence
CECameraBrain: On main rendering camera (MindPalace Cam).
CECameraSlave: Just a helper class, on the parent object of the blending camera
CECameraSlaveCam: On the blending cameras
CEMindPalaceController: On the parent object of CE_MindPalace (prefab)
CESceneHelper: On a designated game manager assembly game object
CESync: On the grounding game object to be synced
CEUtilities: On a designated game manager assembly game object CECameraFOV: On main camera for attention detection system CEMontageController: prefab/in scene controller CEWhiteFrame: On center eye anchor

Progress Snapshots

Spead:
Alt Text
Wipe:
Alt Text
Blend:
Alt Text

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