@shiffman shiffman released this Aug 20, 2015 · 34 commits to master since this release

Assets 3

This new release has support for Kinect v1 and Kinect v2 and lots of new features thanks to @ThomasLengeling and his Google Summer of Code work!

Pre-release

@ThomasLengeling ThomasLengeling released this Aug 13, 2015 · 6 commits to refacto_naming since this release

Assets 3

Kinect v1 and Kinect v2 windows and mac support.
Renaming methods from startDepth to initDepth similar for the other frames.
Faster point cloud evaluation for v1, new openGL point cloud
New point cloud examples for v1 and v2.
All examples tested
Mirror mode.

Pre-release

@ThomasLengeling ThomasLengeling released this Jul 20, 2015 · 65 commits to master since this release

Assets 3

Multiple Kinect v1 and Kinect v2 support.
Point cloud v2 example.
Fixed tubojpeg library path, no need to install libturbojpeg package for mac.
Windows support for Kinect v2.

Pre-release

@shiffman shiffman released this Jul 8, 2015 · 93 commits to master since this release

Assets 3
  • APIs for v1 and v2 aligned
  • Examples for both v1 and v2 kinects
Pre-release

@shiffman shiffman released this Jul 7, 2015 · 107 commits to master since this release

Assets 3

Now with Kinect v2 support! Needs examples and documentation, but it's working!

Pre-release

@shiffman shiffman released this Jul 6, 2015 · 120 commits to master since this release

Assets 3
  • Using install_name_tool, the missing libusb problem should finally be resolved.
Pre-release

@shiffman shiffman released this Jul 2, 2015 · 141 commits to master since this release

Assets 3

This is a release for testing. Are you on a mac? Do you not have libfreenect or libusb already installed on your computer? Do you have a Kinect 1414 or 1473? Do all the examples work? Please let me know!

Pre-release
Pre-release

@shiffman shiffman released this Mar 18, 2014 · 209 commits to master since this release

Assets 3

This should now work with 64-bit Processing 2.1 on Mac.