/
map_template.dm
161 lines (137 loc) · 4.73 KB
/
map_template.dm
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/datum/map_template
var/name = "Default Template Name"
var/width = 0
var/height = 0
var/mappath = null
var/loaded = 0 // Times loaded this round
var/datum/parsed_map/cached_map
var/keep_cached_map = FALSE
/datum/map_template/New(path = null, rename = null, cache = FALSE)
if(path)
mappath = path
if(mappath)
preload_size(mappath, cache)
if(rename)
name = rename
/datum/map_template/proc/preload_size(path, cache = FALSE)
var/datum/parsed_map/parsed = new(file(path))
var/bounds = parsed?.bounds
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
if(cache)
cached_map = parsed
return bounds
/datum/parsed_map/proc/initTemplateBounds()
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
var/list/atom/atoms = list()
var/list/area/areas = list()
var/list/turfs = block(
locate(
bounds[MAP_MINX],
bounds[MAP_MINY],
bounds[MAP_MINZ]
),
locate(
bounds[MAP_MAXX],
bounds[MAP_MAXY],
bounds[MAP_MAXZ]
)
)
for(var/L in turfs)
var/turf/B = L
areas |= B.loc
for(var/A in B)
atoms += A
if(istype(A, /obj/structure/cable))
cables += A
continue
if(istype(A, /obj/machinery/atmospherics))
atmos_machines += A
SSmapping.reg_in_areas_in_z(areas)
SSatoms.InitializeAtoms(turfs)
SSatoms.InitializeAtoms(atoms)
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
//calculate all turfs inside the border
var/list/template_and_bordering_turfs = block(
locate(
max(bounds[MAP_MINX]-1, 1),
max(bounds[MAP_MINY]-1, 1),
bounds[MAP_MINZ]
),
locate(
min(bounds[MAP_MAXX]+1, world.maxx),
min(bounds[MAP_MAXY]+1, world.maxy),
bounds[MAP_MAXZ]
)
)
for(var/t in template_and_bordering_turfs)
var/turf/affected_turf = t
affected_turf.air_update_turf(TRUE)
affected_turf.levelupdate()
/datum/map_template/proc/load_new_z()
var/x = round((world.maxx - width) * 0.5) + 1
var/y = round((world.maxy - height) * 0.5) + 1
/// Map templates which reach the boundaries of the world dont get reservation margin.
var/reservation_margin = 1
if(world.maxx == width && world.maxy == height)
reservation_margin = 0
var/r_width = width + reservation_margin
var/r_height = height + reservation_margin
var/datum/map_zone/mapzone = SSmapping.create_map_zone(name)
var/datum/virtual_level/vlevel = SSmapping.create_virtual_level(name, list(), mapzone, r_width, r_height, ALLOCATION_FREE)
if(reservation_margin)
vlevel.reserve_margin(reservation_margin)
var/datum/parsed_map/parsed = load_map(file(mappath), vlevel.low_x + reservation_margin + x, vlevel.low_y + reservation_margin + y, vlevel.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
var/list/bounds = parsed.bounds
if(!bounds)
return FALSE
repopulate_sorted_areas()
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
return mapzone
/datum/map_template/proc/load(turf/T, centered = FALSE)
if(centered)
T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
if(!T)
return
if(T.x+width > world.maxx)
return
if(T.y+height > world.maxy)
return
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
for(var/L in border)
var/turf/turf_to_disable = L
turf_to_disable.set_sleeping(TRUE)
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
cached_map = keep_cached_map ? parsed : null
if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE))
return
var/list/bounds = parsed.bounds
if(!bounds)
return
if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
repopulate_sorted_areas()
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
log_game("[name] loaded at [T.x],[T.y],[T.z]")
return bounds
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
//for your ever biggening badminnery kevinz000
//❤ - Cyberboss
/proc/load_new_z_level(file, name)
var/datum/map_template/template = new(file, name)
template.load_new_z()