C++ raytracer: phong shading, shadows, reflection, refraction w/ axis-aligned bounding boxes acceleration structures. All code except Eigen+lodepng libraries written by S. Sundram and A. Elenskiy. Coming soon: OpenMP acceleration, depth of field effects.
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AABBNode.h
Color.h
Film.h
Light.h
ObjParser.h
Primitive.h
README.md
Ray.h
Scene.cpp
Scene.h
Shape.h
Transformation.h
lodepng.cpp
lodepng.h
main.cpp

README.md

raytracer