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Commits on Jan 16, 2017
Commits on Jan 15, 2017
Commits on Jan 14, 2017
Commits on Jan 13, 2017
  1. [GBA] If no BG pixel is rendered, do one final check for OBJ renderin…

    …g before drawing the backdrop color.
    committed Jan 13, 2017
Commits on Jan 12, 2017
Commits on Jan 10, 2017
Commits on Jan 9, 2017
Commits on Jan 7, 2017
Commits on Jan 6, 2017
  1. [GBA] Properly set OBJ affine attributes when parameter is zero. Prop…

    …erly limit OBJ pixel coordinates during lookup
    committed Jan 6, 2017
Commits on Jan 5, 2017
Commits on Jan 4, 2017
Commits on Jan 3, 2017
Commits on Jan 1, 2017
Commits on Dec 31, 2016
  1. [GBA] Update X and Y references with values from memory on scanline 0…

    …. Change double values to float. Fixes Issue #5.
    committed Dec 31, 2016
Commits on Dec 30, 2016
Commits on Dec 29, 2016
Commits on Dec 28, 2016
  1. [DMG] Return both joypads states (ORed together) when P14 and P15 are…

    … set. Fringe case, not sure if any games actively outside SGB packets.
    committed Dec 28, 2016
Commits on Dec 27, 2016
  1. [GBA] Oops...

    committed Dec 27, 2016
  2. [GBA] Revert f310678 andstupid rounding code. These two changes actua…

    …lly broke Sonic Advance 2's intro
    committed Dec 27, 2016
Commits on Dec 25, 2016
  1. [OGL] Fix some typos in the 2x2 matrix inversion function, added a cl…

    …ear() function for the matrix
    committed Dec 25, 2016
Commits on Dec 24, 2016
Commits on Dec 22, 2016
Commits on Dec 21, 2016
Commits on Dec 19, 2016
  1. [GBA] Handle PSR bit in ARM.11

    committed Dec 19, 2016
Commits on Dec 18, 2016
  1. [DMG] Trigger STAT-LYC IRQs whenever LYC is rewritten. Also trigger L…

    …ine 153 and Line 0 STAT-LYCs IRQs on Line 153
    committed Dec 18, 2016
Commits on Dec 16, 2016
Commits on Dec 15, 2016
Commits on Dec 14, 2016
  1. [DMG] Preliminary MMM01 support

    committed Dec 14, 2016