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ShralpTide a tide clock and tide predictor for mobile devices Version 1.0.0 Copyright (C) 2009 Michael Parlee This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. The tide prediction algorithms contained in this software are derived from XTide 1.6.2. For more information please visit the XTide website. http://www.flaterco.com/xtide THIS PACKAGE IS AVAILABLE FROM: http://github.com/shralpmeister/shralptide Introduction ------------ ShralpTide provides a reduced feature set of the excellent Unix command line tide tool, XTide, in a format accessible to the casual beach goer on the iPhone mobile platform. Hardware and operating system requirements ------------------------------------------ ShralpTide can be run only on an Apple iPhone or iPhone simulator. The iPhone simulator requires an Intel-based Mac running Mac OS X 10.5 or newer. It can be obtained free of charge from Apple as part of the iPhone SDK at http://developer.apple.com/iphone. Registration is required. ShralpTide can be installed using the iTunes App Store or by using Apple's iPhone SDK. Using the SDK it is possible to install it on the iPhone simulator or on an iPhone provisioned with a Development key. Usage ----- Once installed the ShralpTide icon will show up on the iPhone home screen. Press the icon with a finger to launch it. Launching ShralpTide will bring up a utility style interface. It takes a few seconds to load so be patient. Once it has finished caluculating tides you can scroll sideways between the days. Dots at the bottom of the screen show the number of pages -- the highlighted dot showing the position of the current page. The first page shows today's tide. The tide level closest to the current current time is displayed at the top with an upward pointing arrow indicating an increasing or flowing tide and a downward pointing arrow indicting a decreasing or ebbing tide. Turning the device from a portrait to landscape orientation will display a plot of the tidal movement for the selected day. If the present day is selected a red line or cursor indicates the current time. In the bar at the top of the screen the tide level and associated time are displayed. Touching the screen causes the cursor to jump to the point of contact and the tide shown at the top of the screen changes to reflect the tide level at the point in time nearest the cursor. This works the same for the following days except that the cursor rests on midnight instead of the current time. When ShralpTide is first launched after installation it calculates tides for the default tide station at La Jolla, California. To choose the location nearest you touch the location icon at the bottom left of the portrait mode display. This feature will ask the iPhone or iTouch for its location and query the tide stations for those closest to that location. The display will flip over and display a list of those locations sorted in descending order by distance from the current position. This is most likely to succeed on an iPhone with GPS or good cell reception and most likely to fail on an iPod touch. If the device doesn't return a location the globe icon on the bottom right of the portrait display will allow selection from a list of all the tide stations world wide. Typing the name of a location in the search field will filter the list. The last tide station selected will be remembered as long as ShralpTide remains installed on the device. Installing from source code --------------------------- To build ShralpTide from source an Intel based machine running Mac OS X 10.5 and the iPhone SDK is required. The iPhone SDK is available as a free download from Apple's developer web site, http://developer.apple.com/iphone. The SDK alone will be enough to build and deploy to an iPhone simulator. Additional steps are needed to deploy on the iPhone itself. See Apple's website and do some searching on the internet for available deployment options. Download the source code from Github at http://github.com/shralpmeister/shralptide. The source is available in both zip and tar.gz formats or you can clone the git repository with the following command: git clone git://github.com/shralpmeister/shralptide.git To build and run the project open the project, ShralpTide.xcodeproj, in XCode. Select the "Debug - Simulator" build configuration. Click the build and run icon in the menu bar. The build will take a little while to finish. When finished it will launch the Simulator, install ShralpTide, and run it. Repeat the same steps but with "Debug - Device" to install it on your development iPhone. Acknowlegements --------------- Thanks to Dave Flater of XTide fame for providing excellent free software and writing awesome FAQs. Thanks to all the XTide contributers. Thanks to Phill Tornroth and David Snow for motivating me to continue when I had already satisfied my curiosity. Thanks to my wife Larissa and my children for putting up with my late nights of coding and graphics designing. Contact Info ------------ Mike Parlee email@example.com