Demo of basics of PhysX through unity3d
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README.md

README.md

UnityPhysX Demo

Simple game built in the live coding session of my techtalk for demostration of basics of PhysX, Camera Angles, Lightning and Rendering using Unity3D. This game is a simple roller game where you have to balance the give object(s) on the target for as long as you can.

ScreenShots

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Note: The assets are not provieded as I do not have distribution rights over them. GFX were provided by www.bitgem3d.com

Dependencies

  • Unity3d
  • C#(.Net CLI)

Getting Started

1. Install Unity

download unity

note: Please download the target platforms compatibility as well through the installer

2. Clone the repository

$ git clone https://github.com/shubham56/UnityPhysXDemo.git

open the directory using Unity

3. To start the demo

Open the project using unity

Go to File->Build Settings

Select the scene to build i.e. Game

Select the target platform

Then press Build and run

Credits