Game Development Toolset
This is a series of tools geared towards assisting Houdini users with a variety of tasks for game development. The older version of this repository focused on just the shelf. Now this is an all-inclusive toolset that spans the shelf, digital assets, custom desktops and scripts.
If you'd like more information, please check out Game Development Toolset Overview, which contains tutorials for several of the provided tools.
NOTE: This is in-progress. Please file an Issue if something doesn't seem quite right!
Also, if you forked the respository and suddenly it stopped pulling, that's due to the repository name changing from GameDevelopmentShelf to GameDevelopmentToolset. Github appears to forward traffic to the new link, but here's a little FYI just in case.
You can install the Game Development Toolset from the updater built in to Houdini 16.5+ or you can manually download the sources from github.
Method 1 (Recommended): Built in Updater
Use the built in Updater in Houdini 16.5+ to download the latest releases from Github. You can find more information here
Method 2 (Cutting Edge): Manually Download from Github
Download the repository using the green Clone or Download Button and unzip contents into the folder of your choosing.
Edit houdini.env and set
PATHinto something like:
HOUDINI_PATH = C:\Users\Luiz\Documents\GameDevelopmentToolset;& PATH = C:\Users\Luiz\Documents\GameDevelopmentToolset\bin;$PATH
Hi, my name is Luiz Kruel and I have taken over the github from Steven B. who is now working in production. A few of the SideFX TAs (TDs) will also be contributing example files and tools.
We haven't done a lot in this Github in a while, but we are changing that. The original thought was that new tools would go straight into the build and the Github would eventually be phased out. But we saw a lot of value in having this experimental testbed for tools, so we will continue to develop our tools live and as they mature they will move into the main Houdini Build.
We're actively developing the tools in this Repository. The Releases provide safe checkpoints in the code for you to download. The internal Houdini Updater uses the releases to install the tools.
All of the HDAs are now using the new expanded format that was introduced in H16. This allows better diffing of the tools so you can see what our changes are doing and choose to integrate them back into your production.
Instead of tying the examples as HDAs, we will be generating separate hip files that show how the tools should work in context
The Development branch is where we'll be working from. This is where the latest and greatest will live. The HoudiniXX branches are for archival purposes and we'll keep working on the latest release and will branch off when we make HDAs that use new functionality.