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Assign physical material to landscape layer info from primitive attribute #97

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base: Houdini17.5-Unreal4.21


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commented Mar 23, 2019

If a heightfield volume (layer) primitive has the unreal_landscape_layer_physical_material string attribute set, then landscape import will create a layer info object that references the physical material.

More info and screenshots are in the project link below.

Testing Done

I used the UE4 project and Houdini HDA here to test.

  • Tested with attribute set on layer. Verified physical material correctly assigned.
  • Tested with no attribute set on layer. Verified physical material is None.
Set UE4 landscape layer info's physical material using a primitive
attribute named unreal_landscape_layer_physical_material on the houdini
heightfield layer.
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