Skip to content
Permalink
Branch: master
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
200 lines (174 sloc) 6.09 KB
/****************************************************************************
** Close Combat Free is a free, easily moddable CC-like game.
** Copyright (C) 2011 Tomasz Siekierda
** Email: sierdzio@gmail.com, website: http://www.sierdzio.com
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program (in doc/ directory).
** If not, see <http://www.gnu.org/licenses/gpl-3.0.html>.
****************************************************************************/
#include <QGuiApplication>
#include <QQmlContext>
#include <QQmlEngine>
#include "ccfmain.h"
#include "qmlBase/ccfqmlbaserostermenu.h"
#include "qmlBase/ccfqmlbasescenario.h"
#include "qmlBase/ccfqmlbasemap.h"
#include "qmlBase/ccfqmlbaseunit.h"
#include "qmlBase/ccfqmlbasesoldier.h"
// Singleton
CcfMain *CcfMain::mInstance = NULL;
/*!
Returns instance of CcfMain class. Creates a new one if none exist.
Only one instance of this class is allowed. Optionally takes in a command line
parser object \a cmd, so that code execution can be influenced by command line
arguments.
*/
CcfMain *CcfMain::instance(CcfCommandLineParser *cmd)
{
if (!mInstance)
mInstance = new CcfMain(cmd, 0);
return mInstance;
}
/*!
Main view's constructor, full of important stuff.
Sets all global properties, sizing policy, connects important
signals and slots, reads config file(s).
*/
CcfMain::CcfMain(CcfCommandLineParser *cmd, QWindow *parent) :
QQuickView(parent), CcfError(), mCmdLnParser(cmd)
{
qmlRegisterType<CcfQmlBaseRosterMenu>("QmlBase", 0, 1, "BaseRosterMenu");
qmlRegisterType<CcfQmlBaseScenario>("QmlBase", 0, 1, "BaseScenario");
qmlRegisterType<CcfQmlBaseMap>("QmlBase", 0, 1, "Map");
qmlRegisterType<CcfQmlBaseUnit>("QmlBase", 0, 1, "BaseUnit");
qmlRegisterType<CcfQmlBaseSoldier>("QmlBase", 0, 1, "Soldier");
mLogger = new CcfLogger(this, mCmdLnParser->isDebug());
mGlobal = new CcfGlobal(this);
mGameManager = new CcfGameManager(this);
mEngineHelpers = new CcfEngineHelpers(this);
initConfiguration();
rootContext()->setContextProperty("Global", mGlobal);
rootContext()->setContextProperty("Config", mConfiguration);
rootContext()->setContextProperty("GameManager", mGameManager);
rootContext()->setContextProperty("EngineHelpers", mEngineHelpers);
rootContext()->setContextProperty("Logger", mLogger);
QString pwd = qApp->applicationDirPath() + "/";
rootContext()->setContextProperty("PWD", pwd);
setResizeMode(QQuickView::SizeRootObjectToView);
// connect(this, SIGNAL(sceneResized(QSize)), configuration, SLOT(windowResized(QSize)));
connect(mConfiguration, SIGNAL(sizeModifiedInGame(int,int)), this, SLOT(forceViewportResize(int,int)));
connect(engine(), SIGNAL(quit()), this, SLOT(quit()));
connect(mConfiguration, SIGNAL(maximise()), this, SLOT(showMaximized()));
connect(mConfiguration, SIGNAL(demaximise()), this, SLOT(showNormal()));
connect(mGlobal, SIGNAL(disableQrc(QObject*)), this, SLOT(disableQrc(QObject*)));
}
/*!
Returns true if config is set to be maximised.
*/
bool CcfMain::isConfigMaximised()
{
return mConfiguration->isMaximised();
}
/*!
Orders the view to be resized.
*/
void CcfMain::resizeView(QSize newSize)
{
mConfiguration->windowResized(newSize);
}
/*!
Returns a pointer to CcfLogger instance. Meant for logging, of course.
*/
CcfLogger *CcfMain::logger()
{
return mLogger;
}
/*!
Returns a pointer to CcfConfig instance.
*/
CcfConfig *CcfMain::config()
{
return mConfiguration;
}
/*!
Returns a pointer to CcfGlobal instance.
*/
CcfGlobal *CcfMain::global()
{
return mGlobal;
}
/*!
Returns a pointer to CcfGlobal instance.
*/
CcfGameManager *CcfMain::gameManager()
{
return mGameManager;
}
/*!
Slot invoked when application is ordered to stop.
This is not called when user terminates by the 'x' button on windowing
system, or using process manager.
*/
void CcfMain::quit()
{
mConfiguration->saveConfig();
if (mConfiguration->isErrorState()) {
qWarning(qPrintable(mConfiguration->errorMessage()), NULL);
}
delete mConfiguration;
qApp->quit();
}
/*!
Forces the window to be resized.
Invoked when user changes window size in game preferences.
*/
void CcfMain::forceViewportResize(int width, int height)
{
setGeometry(x(), y(), width, height);
}
/*!
Disables QRC reading on a given QObject (usually a Loader or Repeater).
Very important, enables loading of non-qrc paths in an app that uses QRC.
Usually, if you load any QML code through QRC, all subsequent loads will
also be performed through resource system - even when you specify a path that
is not present in any resource file. This method counters this by clearing
the "qrc mode".
*/
void CcfMain::disableQrc(QObject *object)
{
QQmlContext *context = engine()->contextForObject(object);
context->setBaseUrl(QUrl::fromLocalFile(""));
}
/*!
Initialises the configuration, loading default on error.
*/
bool CcfMain::initConfiguration()
{
mConfiguration = new CcfConfig("config", mLogger, this);
if (mConfiguration->isErrorState()) {
printf("Error while reading configuration file! Message: %s\n",
qPrintable(mConfiguration->errorMessage()));
printf("Loading default configuration... ");
delete mConfiguration;
mConfiguration = new CcfConfig("config_default", mLogger, this);
if (mConfiguration->isErrorState()) {
printf("ERROR: %s\n", qPrintable(mConfiguration->errorMessage()));
return false;
} else {
printf("OK\n");
return true;
}
}
return true;
}
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.