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Unreal.hx: Using Haxe with the Unreal Engine 4 #13

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waneck opened this Issue Feb 15, 2016 · 17 comments

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waneck commented Feb 15, 2016

I'd like to have a talk about the project I've been developing with proletariat: https://github.com/proletariatgames/unreal.hx .
We've got quite a lot to talk about this - from being able to leverage the full Unreal C++ ecosystem with Haxe using macros and hxcpp, to the use of cppia to make iteration times negligible

@waneck waneck changed the title from Unreal.hx: Using Haxe with Unreal to Unreal.hx: Using Haxe with the Unreal Engine 4 Feb 15, 2016

@ibilon ibilon added the session label Feb 15, 2016

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ibilon Feb 15, 2016

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Hey, so full length (40 min) talk?

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ibilon commented Feb 15, 2016

Hey, so full length (40 min) talk?

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waneck Feb 15, 2016

Yes, I believe there is content for a full length talk - from getting started to how it works internally, there's a lot to talk about! :)

waneck commented Feb 15, 2016

Yes, I believe there is content for a full length talk - from getting started to how it works internally, there's a lot to talk about! :)

@ibilon ibilon added the talk label Feb 15, 2016

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JbIPS Feb 26, 2016

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Be sure to keep some time to amaze our eyes with a breath taking live demo! Can we take last year bio and pic to announce your talk?

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JbIPS commented Feb 26, 2016

Be sure to keep some time to amaze our eyes with a breath taking live demo! Can we take last year bio and pic to announce your talk?

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clemos Mar 16, 2016

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Bump @waneck :)
We'd really like to announce your talk: can we use last year's bio and picture ?

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clemos commented Mar 16, 2016

Bump @waneck :)
We'd really like to announce your talk: can we use last year's bio and picture ?

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JbIPS Apr 6, 2016

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Hello @waneck !

Could you please fill and / or correct the following infos so we could announce your talk ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!


Job title / occupation

Biography

Talk’s title

Talk’s focus & description

Links relevant about you and your talk

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JbIPS commented Apr 6, 2016

Hello @waneck !

Could you please fill and / or correct the following infos so we could announce your talk ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!


Job title / occupation

Biography

Talk’s title

Talk’s focus & description

Links relevant about you and your talk

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waneck Apr 6, 2016

Oh sure, I'll do it tonight! I missed @clemos last message, sorry!

waneck commented Apr 6, 2016

Oh sure, I'll do it tonight! I missed @clemos last message, sorry!

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waneck Apr 8, 2016

Job title
Engineer at Proletariat, Inc.
Biography
Cauê is the main author of the Java and C# targets. He loves working with game and server development, and exploring the possibilities of Haxe while doing so!
Talk's title
Unreal.hx: Unveiling the power of the Unreal Engine with Haxe
Talk's focus & description
In this talk, I will present Proletariat's latest library, Unreal.hx, which integrates Haxe into the Unreal Engine in a more feature complete manner than any other language integration, apart from the official C++. I will show how to setup a project, how the project uses macros to achieve this tight integration with the C++ API, and how it uses the cppia VM to leverage faster iteration.
I will discuss also how the created Unreal.hx toolchain might be used to integrate other C++ libraries with Haxe out-of-the-box

waneck commented Apr 8, 2016

Job title
Engineer at Proletariat, Inc.
Biography
Cauê is the main author of the Java and C# targets. He loves working with game and server development, and exploring the possibilities of Haxe while doing so!
Talk's title
Unreal.hx: Unveiling the power of the Unreal Engine with Haxe
Talk's focus & description
In this talk, I will present Proletariat's latest library, Unreal.hx, which integrates Haxe into the Unreal Engine in a more feature complete manner than any other language integration, apart from the official C++. I will show how to setup a project, how the project uses macros to achieve this tight integration with the C++ API, and how it uses the cppia VM to leverage faster iteration.
I will discuss also how the created Unreal.hx toolchain might be used to integrate other C++ libraries with Haxe out-of-the-box

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ibilon Apr 8, 2016

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Thanks, I'll add you to the website.

What picture do you want us to use?

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ibilon commented Apr 8, 2016

Thanks, I'll add you to the website.

What picture do you want us to use?

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waneck Apr 8, 2016

Well, I don't usually take pictures and I suck at using them. So I've asked my girlfriend to choose it and the choice was this one. Let me know if it works
770fc114-c35d-45dc-9cd7-4911c174bd12

waneck commented Apr 8, 2016

Well, I don't usually take pictures and I suck at using them. So I've asked my girlfriend to choose it and the choice was this one. Let me know if it works
770fc114-c35d-45dc-9cd7-4911c174bd12

@ibilon ibilon added the on website label Apr 8, 2016

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ibilon Apr 8, 2016

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It works ;)

Added to the website.

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ibilon commented Apr 8, 2016

It works ;)

Added to the website.

@JbIPS JbIPS referenced this issue May 3, 2016

Closed

WWX16 schedule #37

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jeebus3000 May 31, 2016

Hello!
Is there a recording of this session?

jeebus3000 commented May 31, 2016

Hello!
Is there a recording of this session?

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ibilon May 31, 2016

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@jeebus3000 all talks were recorded and will be put online.

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ibilon commented May 31, 2016

@jeebus3000 all talks were recorded and will be put online.

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jeebus3000 May 31, 2016

Cool!
Thanks!

jeebus3000 commented May 31, 2016

Cool!
Thanks!

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ibilon Jun 1, 2016

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Hey @waneck, couldn't find your presentation online, could you upload it? (or send us a link if I just missed it)
Also would it be ok for us to upload it on the wwx website?

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ibilon commented Jun 1, 2016

Hey @waneck, couldn't find your presentation online, could you upload it? (or send us a link if I just missed it)
Also would it be ok for us to upload it on the wwx website?

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waneck Jun 2, 2016

Hey! The slides are at https://slides.com/cauewaneck/unreal-hx . I can send you guys an html of this, but I don't think there will be a version that is 100% in the wwx website. Anyway, I'd be of course fine if you can do it.

waneck commented Jun 2, 2016

Hey! The slides are at https://slides.com/cauewaneck/unreal-hx . I can send you guys an html of this, but I don't think there will be a version that is 100% in the wwx website. Anyway, I'd be of course fine if you can do it.

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ibilon Jun 2, 2016

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Thanks,
I think it ended up ok http://wwx.silexlabs.org/2016/assets/presentations/caue-waneck/#/
and almost 100% on the wwx repository.

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ibilon commented Jun 2, 2016

Thanks,
I think it ended up ok http://wwx.silexlabs.org/2016/assets/presentations/caue-waneck/#/
and almost 100% on the wwx repository.

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