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# golang-design-patterns | ||
使用golang实现各种设计模式 | ||
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## 使用golang实现各种设计模式 | ||
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- 创建型模式 | ||
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1. [单例模式]() | ||
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2. 工厂方法模式 | ||
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3. 抽象工厂模式 | ||
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4. 建造者模式 | ||
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5. 原型模式 | ||
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- 行为型模式 | ||
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1. 访问者模式 | ||
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2. 模板模式 | ||
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3. 策略模式 | ||
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4. 状态模式 | ||
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5. 观察者模式 | ||
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6. 备忘录模式 | ||
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7. 中介者模式 | ||
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8. 迭代器模式 | ||
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9. 解释器模式 | ||
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10. 命令模式 | ||
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11. 责任链模式 | ||
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- 结构型模式 | ||
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1. 适配器模式 | ||
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2. 桥接模式 | ||
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3. 组合模式 | ||
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4. 装饰模式 | ||
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5. 外观模式 | ||
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6. 亨元模式 | ||
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7. 代理模式 |
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