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Small repository to experiment and create delegates
A personal game engine
Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
File compression tool that packs files into one .pak file meant to be used as game content
Attempt at recreating stl types like std::string, std::vector, ... with the goal of facing unexpected challenges on the way
Project to explore Vulkan
C#/WPF tool to convert various mesh types to own binary format
C#/WPF tool to create, modify and visualize particle systems that can be loaded into FluxEngine