Pre-release
Pre-release

@simlu simlu released this Sep 11, 2018

Assets 3

Updated recommended export settings for Stonehearth

Pre-release
Pre-release

@simlu simlu released this Aug 9, 2018 · 3 commits to master since this release

Assets 3

Feature: Added slice exporter (Big thanks to @Raudius)

553v53r 1

Added the option to export slices of the model as bitmap images. This export option can be used for the creation of stacked sprites to create faux-3D models as shown in this tutorial:
http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio
--- Raudius

@simlu simlu released this Apr 7, 2018 · 10 commits to master since this release

Assets 3
  • Fixed unable to start VoxelShop when using Java 9 and 10

@simlu simlu released this Feb 28, 2018 · 16 commits to master since this release

Assets 3
  • Improved Chinese Translation
  • Improved Help Display
  • Improved Collada Exporter
    • Separated Object and Scene Origin
    • Restructured Export View
    • Fixed issue when Y is up

untitled

@simlu simlu released this Oct 14, 2017 · 32 commits to master since this release

Assets 3
  • VoxelShop now available in Chinese (big thanks to @maijz128)

  • Collada Export Improvements
    • added option to set export scale
    • added option to prefix exported object names with file name
    • exported object names are no longer forced to lower case
    • export help link for StoneHearth now points to discord forum thread

  • Internal Changes
    • Changed character encoding for language properties files from ISO to UTF-8
    • TextInputModule now supports validation against regular expression
    • Update JIDE to 1.31

@simlu simlu released this Oct 7, 2017 · 42 commits to master since this release

Assets 3

Major:

  • Collada can now export objects per Voxel, per Layer and as a single object merged together
    This allows for cool physics computations as @RichysHub showed:
  • Collada file objects now have their center as you would expect it
  • fixed issue with MagicaVoxel *.vox format being mirrored

Minor:

  • changed Icon from paint bucket to yellow VS
  • updated splash screen year to 2017 (better late than never)
  • minor fix in Travis CI config

@simlu simlu released this Sep 25, 2017 · 56 commits to master since this release

Assets 3
  • Can now set Camera Mouse Buttons
  • Added missing jdk8 requirements

@simlu simlu released this Aug 20, 2017 · 100 commits to master since this release

Assets 3
  • Added / improved / fixed lots of tests
  • Added CI (this is huge!)
  • Added automatic release bundling (this is huge!)
  • Added MagicaVoxel Exporter
  • Stability Improvements
  • Java 8 is now minimum version supported

@simlu simlu released this Nov 14, 2016 · 233 commits to master since this release

Assets 6

Collada Exporter:

  • Textured Voxels can now be exported with optimized mesh (this can be slow)
  • Overlapping and skewed UVs can now be disabled
  • Triangulation can now be done by color
  • Vertex Color export is now supported (instead of textured mesh)
  • Orthogonal Vertex normals can now be exported (Blender doesn't support importing this yet though)
  • Removed legacy collada exporter

Features:

  • QWEASD can now be used to operate the camera
  • You can use the middle mouse button for camera now (like Blender)
  • Collada export has been significantly improved with tons of options. See above for details.
  • *.qb export is now significantly improved and has more options
  • Lots of work on setting up github pages and on the documentation here. Thank you very much @MrTopom
  • Expand selection by color (CTRL + SHIFT + W) now uses the currently selected color when no voxels are selected.
  • added /help console command to know what console command are available
  • The selected frame is now highlighted (hopefully this will clear confusion w.r.t. frame related shortcuts)
  • Changed default shortcuts
  • Current mouse-voxel position is now displayed in the top right corner
  • Currently opened file name is now displayed in program
  • Added new "Select All" action that works across layers. Thank you @MrTopom !
  • Updated Splash Screen. Thank you @funabab and @MrTopom !

Fixes and Other:

  • Frame shortcuts can now collide with global shortcuts and supersede them
  • Floatable Frames are now disabled by default since they are a little confusing to use
  • Fixed issue with qb importer/exporter shifting positions incorrectly
  • Save action now works when project not saved yet (CTRL + S)
  • Fixed issue where the help overlay didn't update correctly
  • Frames are now displayed directly in the menu (was hidden in sub-menu before)
  • Added missing help information for help overlay
  • Folder Select now reverts correctly on cancel
  • Folder Select checks if folder is deleted when shown
  • Added help links in Export Dialog (need to update)
  • Java is now marked as recommended on download page (since it is the fastest and received updates most regularly)