The Multi-View Environment is an effort to ease the work with multi-view datasets and to support the development of algorithms based on multiple views. It features Structure from Motion, Multi-View Stereo and Surface Reconstruction. MVE is developed at the TU Darmstadt. Visit the following website for more details.
This README covers compilation and basic information about the pipeline. For documentation, please refer to the Wiki pages on GitHub.
Building MVE and UMVE
To download and build MVE, type:
$ git clone https://github.com/simonfuhrmann/mve.git $ cd mve $ make -j8
To compile and run UMVE, the Qt user interface, type:
$ cd apps/umve/ $ qmake && make -j8 $ ./umve
System requirements to compile and run MVE or UVME are:
- libjpeg (for MVE, http://www.ijg.org/)
- libpng (for MVE, http://www.libpng.org/pub/png/libpng.html)
- libtiff (for MVE, http://www.libtiff.org/)
- OpenGL (for libogl in MVE and UMVE)
- Qt 5 (for UMVE, http://www.qt.io)
Windows and OS X: Please refer to the Wiki pages for instructions.
The Reconstruction Pipeline
The MVE reconstruction pipeline is composed of the following components:
- Creating a dataset, by converting input photos into the MVE File Format.
- Structure from Motion, which reconstructs the camera parameters.
- Multi-View Stereo, which reconstructs dense depth maps for each photo.
- Surface Reconstruction, which reconstructs a surface mesh.
The reconstruction tools can be found under
mve/apps/. Please refer to the
MVE Users Guide
for a more detailed description how to use these tools. Note that UMVE is
merely an interface for scene inspection and does not support reconstuction.
See the LICENSE.txt file and the source file headers for more details.