Runtime-Compiled C++ for Cinder
C++ C
Latest commit 4db24f5 Feb 12, 2017 @simongeilfus Updated test project


Work in progress.

Previous implementation has moved to mac_cling branch.

Using Cinder-Runtime in a new project
Build Cinder as a dll

Clone msw_dll branch and build Debug_DLL and Release_DLL targets.

Adding dll targets to existing project:
  1. Create new configuration for Debug_DLL and Release_DLL (use "copy setting from" in the configuration manager)
  2. Project Properties / General / Platform Toolset: change to "Visual Studio 2015 (v140)"
  3. Project Properties / C++ / Code Generation: change Runtime Library to /MDd and /MD
  4. Project Properties / C++ / Preprocessor / Preprocessor Definitions: Add CINDER_DLL
  5. Project Properties / Build Events / Post-Build Event / Command Line: Paste xcopy /y /d "..\..\..\lib\msw\$(PlatformTarget)\$(Configuration)\$(PlatformToolset)\cinder.dll" "$(OutDir)" and change the first path to be relative to the project.
Wrap the class instances you want to be reloadable into a rt::shared_ptr object:
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"

#include "Object.h"
#include "runtime/Memory.h"

using namespace ci;
using namespace ci::app;
using namespace std;

class RTCTestApp : public App {
    void draw() override;

    rt::shared_ptr<Object> mObject;

    mObject = rt::make_shared<Object>();

void RTCTestApp::draw()
    gl::clear( Color( 0, 0, 0 ) ); 

    if( mObject ) {

CINDER_APP( RTCTestApp, RendererGl )
Make functions that you intent to use outside the class and want to be reloadable virtual:
#pragma once

class Object {

    virtual void draw();

The system should work for both header only classes and .h/.cpp classes. The later should be much faster as it allow the use of precompiled headers (which is being taking care of automatically by the runtime::ModuleManager).

That's it! If you want a finer control see runtime::Compiler and runtime::Module classes.