Assembly Perl Shell
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Pac-Man Emulator for SAM Coupe (v1.4) ------------------------------------- The Pac-Man ROMs cannot be distributed with this program, so you must provide your own copies of the following files (from the Midway ROM set): pacman.6e pacman.6f pacman.6h pacman.6j Copy them to the same directory as this file, then run make.bat (Windows). Under Mac/Linux/Un*x, use make to build the final pacemu.dsk disk image, or combine manually using: cat disk.base pacman.6[efhj] > pacemu.dsk Enjoy! --- Version 1.4 (2014/03/01) - Added support for diagonal control inputs from keyboard and 8-way joysticks Version 1.3 (2012/08/04) - Added screen clear for compatibility with ROMs that skip RAM wipe Version 1.2 (2012/01/18) - Improved sprite draw/restore/clip code for extra speed - Faster tile updates when no sprites are visible - Added boot-time selection of Hard difficulty - Added SAM joystick 1 and QAOP input methods - Improved control handling, favouring latest direction change - Skip RAM-check for faster startup - Easier method to add ROMs to form final disk image Version 1.1a (2004/10/09) - Added build-time control of tile strip count, for Mayhem accelerator Version 1.1 (2004/10/01) - Changed code from Assembly Studio 8x to pyz80 (Comet) format - Simplified build setup, moving a few things around Version 1.0 (2004/01/17) - Initial release --- Simon Owen http://simonowen.com/sam/pacemu/