Pac-Man emulator for Sinclair ZX Spectrum
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Pac-Man Emulator for Sinclair Spectrum (v1.5)

This program requires a Spectrum +2A/+2B/+3, and won't work on earlier models.

The Pac-Man ROMs cannot be supplied with this program, so you must supply your
own copies of the following files (from the Midway ROM set):

  pacman.6e pacman.6f pacman.6h pacman.6j

Copy them to the same directory as this file, then run make.bat (Windows).
Under Mac/Linux/Un*x, use make to build the final pacemuzx.tap image file,
or combine manually using:

  cat start.part pacman.6[efhj] end.part > pacemuzx.tap

Then load the .tap tape image in a Spectrum emulator of your choosing.


  1 = 1 player start
  2 = 2 player start
  3 = insert coin

  C = colour sprites
  M = mono sprites
  H = hard difficulty (hold during ROM boot)

  Cursor keys, Q/A/O/P, Kempston/Sinclair joysticks = joystick control

  Sym-1 to Sym-7 = set display colour, add Shift for bright

Many thanks to #zx and WOS for feedback and testing :)



Version 1.5 (2016/11/19)
- Fixed code overflow crash on mono/colour toggle (thanks Matthew Logue)
- Changed maze colours to be bright by default, with Shift to dim
- Changed green ghost to non-bright yellow, to be closer to orange original

Version 1.4 (2014/03/01)
- Added support for diagonal control inputs from keyboard and 8-way joysticks

Version 1.3 (2012/01/08)
- Added run-time colour/mono sprite selection
- Added boot-time selection of Hard difficulty
- Restored traditional blue/white maze flash when using blue/white colours
- Restored sprite trimming at maze edges in colour version
- Added loading message to show version number

Version 1.2 (2011/12/06)
- Added colour sprites
- Added Spectranet support, to prompt for trap disable
- Added key combos to change maze colour
- Maze flash now toggles current bright instead of blue
- Various minor fixes and speed-ups

Version 1.1 (2011/11/09)
- Added DivIDE support, using pages 3+0 for ROM if present
- Improved control handling, favouring newest direction pressed
- Holding a key after loading delays the emulation starting until released
- Moved Blinky's downward-facing mouth down a pixel

Version 1.0 (2011/11/08)
- Initial release


Simon Owen