Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player’s task is to restore the original board. http://www.final-memory.org/?page_id=…
Fetching latest commit…
Cannot retrieve the latest commit at this time.
|Type||Name||Latest commit message||Commit time|
|Failed to load latest commit information.|
quadromania v0.5 (c) 2002/2003/2009/2010 by Matthias Arndt <email@example.com> a game by ASM Software (http://www.asmsoftware.de/) The GNU General Public License applies. See the file COPYING for details or visit http://www.gnu.org/ for more information. Introduction ============ Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player's task is to restore the original board. Supported target platforms ========================== Currently quadromania is known to run on the following target platforms: * Linux/Windows 32 with libSDL * GP2X Wiz * Dingoo A320 with dingux Linux system * Atari MinT (compilable and running but too slow to be playable) Installation ============ For installation notes, see the file INSTALL or the port specific README. Key mapping =========== Use Numpad + and - to alter the volume of audio effects and effects. Use ESC to abort a game or quit the application. The Rules ========= The player's task is to restore all stones on the game board to red. Game difficulty is controlled by selecting the amount of colours to be used on the game board and a game level. The level is indicated by the amount of initial rotations. The computer will rotate at game start a named amount of 3x3 tile sets and will flip their colours in the selected range. A red tile becomes green and so on. The last possible colour will turn red again. In game click on the center point of a 3x3 tile set to exchange the tiles back in the given order. Restore the board with a limited amount of turns. You loose the game if you need more turns than the computer at start. If you need less turns than the computer you score for the difference. The score is larger if fewer turns are needed so try clearing the board with the fewest number of turns. If your score is good enough, it will be listed in the highscore table with the current timestamp. Highscores are saved to disk and loaded again at next start of the game. Contact information =================== Matthias Arndt <firstname.lastname@example.org> http://www.asmsoftware.de/