A 3D game in development
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tinyxml
AABB.h
AllocMeshHierarchy.cpp
AllocMeshHierarchy.h
Bar.cpp
Bar.h
BloodPSystem.h
BufferFactory.cpp
BufferFactory.h
Camera.cpp
Camera.h
Container.cpp
Container.h
EditorState.cpp
EditorState.h
Effect.cpp
Effect.h
EffectManager.cpp
EffectManager.h
Enemy.cpp
Enemy.h
EnemyHandler.cpp
EnemyHandler.h
EnergyPowerup.cpp
EnergyPowerup.h
Font.cpp
Font.h
FrostNova.cpp
FrostNova.h
Game.cpp
Game.h
GameState.h
GfxStats.cpp
GfxStats.h
Graphics.cpp
Graphics.h
Gui.cpp
Gui.h
HeightMap.cpp
Heightmap.h
Input.cpp
Input.h
IronArmor.cpp
IronArmor.h
Leap.cpp
Leap.h
Level.cpp
Level.h
LevelHandler.cpp
LevelHandler.h
Light.cpp
Light.h
MainMenu.cpp
MainMenu.h
Material.h
Menu.cpp
Menu.h
Mesh.cpp
Mesh.h
MeshFactory.cpp
MeshFactory.h
Object3D.cpp
Object3D.h
Particle.h
ParticleSystem.cpp
ParticleSystem.h
PlayState.cpp
PlayState.h
Player.cpp
Player.h
Powerup.cpp
Powerup.h
PowerupSpawner.cpp
PowerupSpawner.h
Project Invasion.vcxproj
Project Invasion.vcxproj.filters
Rect.h
RenderTarget.cpp
RenderTarget.h
Runnable.cpp
Runnable.h
SelectLevel.cpp
SelectLevel.h
Skill.cpp
Skill.h
SkillBar.cpp
SkillBar.h
SkillHandler.cpp
SkillHandler.h
SkinnedMesh.cpp
SkinnedMesh.h
Sky.cpp
Sky.h
SlotItem.cpp
SlotItem.h
Sound.cpp
Sound.h
Spawner.cpp
Spawner.h
StatusText.cpp
StatusText.h
Terrain.cpp
Terrain.h
TerrainManager.cpp
TerrainManager.h
Vector.h
Vertex.cpp
Vertex.h
Wave.cpp
Wave.h
Weapon.cpp
Weapon.h
WeaponHandler.cpp
WeaponHandler.h
World.cpp
World.h
bones_all.x
d3dUtil.cpp
d3dUtil.h
effects.fx
font_effect.fx
particle.fx
sky.fx
smoke.dds