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Changed getName() to getName() and getFullName()
no more setPersona(Persona p)
GenericPersona now has a constructor.
Player instead of HumanEntity for NPCs
Fixed a bad event.
Moved flags out of the API (again)
Various changes to various events.
Thanks for the Jenkins/repo Rycochet :D
The default persona is aliveeee
Human NPC inside of the API.
Potential support in the API for inhuman NPCs.
Added a method to get the NPC from a LivingEntity.
We don't need no Personas in the core flag.
Added a core flag.
Added a NPC name flag.
Rename to FlagNPCPersona.
Removed unnecessary crap.
Added FlagPersona to the API.
Fixed the persona manager.
Flaggables update part 2.
We now use flaggables.
Removed "extends HumanEntity" as that is invalid.
Technically, it's a TraitId.
Added a few events.
Added an NPC delete event.
Added a method to get the Bukkit handle.
Added spawning and despawning via the NPC manager.
Renamed despawn to delete.
Made spawning happen at a certain location.
added an NPC create event, redefined spawn, despawn, and delete