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Commits on Jul 1, 2012
  1. @begla

    Adds support for reflective and refractive water (currently disabled …

    …via the Config class by default - look for "isComplexWater() { return false; }"). This is still work in progress.
    begla committed Jul 2, 2012
Commits on Jun 29, 2012
  1. @begla
Commits on Jun 27, 2012
  1. @begla
  2. @begla

    Merge branch 'miniatures' of github.com:MovingBlocks/Terasology into …

    …miniatures
    
    Conflicts:
    	src/main/java/org/terasology/componentSystem/MiniaturizerSystem.java
    	src/main/java/org/terasology/componentSystem/action/AddMiniatureBlockAction.java
    	src/main/java/org/terasology/components/actions/MiniaturizerComponent.java
    	src/main/java/org/terasology/logic/world/MiniatureChunk.java
    	src/main/java/org/terasology/logic/world/WorldView.java
    	src/main/java/org/terasology/rendering/primitives/ChunkTessellator.java
    begla committed Jun 27, 2012
  3. @begla
  4. @begla
  5. @immortius

    Fixed WorldView not using common methods for converting world positio…

    …n to chunk position and internal block position.
    
    Changed conversion methods to use bit filters and shifts.
    immortius committed Jun 27, 2012
Commits on Jun 26, 2012
  1. @begla
  2. @begla
Commits on Jun 25, 2012
  1. @begla

    Fixes various rendering related things.

    * Fixes broken HDR exposure adjustment
    * Optimizes chunk vertex shader
    * Fixes crazy ocean waves
    * Reduces complexity of ocean waves
    * Fixes green flowers
    * Makes flowers waving
    * Changes the color tint of read leafs
    begla committed Jun 26, 2012
Commits on Jun 24, 2012
  1. @begla

    Optimizes post processing.

    begla committed Jun 24, 2012
  2. @begla

    Overhauls overall lighting and adds new skysphere.

    * Adds new skysphere and removes procedural clouds
    * Overhauls overall lighting
    * Makes trees opaque
    * Adds new property to blocks which can be used to disabled LUT look ups for certain block sides
    * Adds new transparent property to blocks (which separates rendering and block light calculations)
    * Limits the amount of billboard chunks
    * Changes the way animated vertices are determined (from a per vertex level to a per chunk level)
    * Adds new menu background
    * Adds new separate linear fog during sunrise and sunset
    * Overhauls ocean waves (still work in progress
    begla committed Jun 24, 2012
  3. @immortius
  4. @immortius
  5. @begla

    Adds many rendering related changes.

    * Adds new tone mapping operators
    * Sets the default tone mapping operator to the Uncharted 2 filmic operator and adjusts all related systems accordingly
    * Sets the normals of billboards to point up
    * Changes the fog function to be exp^2 and adjusts all other parts accordingly
    * Fixes and adjusts flickering block- and torchlight
    * Adds a new separate function for flickering torchlight
    * Fixes lit blocks being overly dark at night
    * Fixes that the water surface was not rendered correctly while swimming
    * Changes the way the fog value is calculated (should be varying much more now)
    * Fixes FoV animation not being clamped correctly
    * Removes orphaned function from ChunkTessellator
    begla committed Jun 24, 2012
  6. @immortius

    Fixed sunlight decay through water

    Fixed persistence of world time
    immortius committed Jun 24, 2012
Commits on Jun 23, 2012
  1. @begla

    * Fixes some parts of the duplicated shader code and stores the globa…

    …l shader include files in a central place - this should at least
    
    elimnate the shader compilation errors
    * Fixes wrong app data directory using OS X - this was a horribly wrong place ;)
    * Fixes copyright header in all source files (ouch!)
    begla committed Jun 23, 2012
Commits on Jun 20, 2012
  1. @Cervator
Commits on Jun 19, 2012
  1. @begla

    Update develop

    begla committed Jun 19, 2012
  2. @begla
  3. @begla

    * Tweaks fog

    begla committed Jun 19, 2012
  4. @begla

    Update develop

    begla committed Jun 19, 2012
  5. @begla

    Update develop

    begla committed Jun 19, 2012
  6. @begla

    Update develop

    begla committed Jun 19, 2012
  7. @begla

    Update develop

    begla committed Jun 19, 2012
  8. @begla
  9. @immortius

    Merge pull request #264 from immortius/develop

    World Refactor merge
    immortius committed Jun 19, 2012
  10. @immortius

    Merge branch 'develop' of git@github.com:MovingBlocks/Terasology.git …

    …into develop
    
    Conflicts:
    	src/main/java/org/terasology/logic/world/IWorldProvider.java
    	src/main/java/org/terasology/logic/world/LocalWorldProvider.java
    	src/main/java/org/terasology/rendering/gui/menus/UISelectWorldMenu.java
    	src/main/java/org/terasology/rendering/shader/ShaderParametersPost.java
    immortius committed Jun 19, 2012
  11. @begla

    * Tweaks fog

    * Limits rendering distance of water waves
    begla committed Jun 19, 2012
Commits on Jun 18, 2012
  1. @begla

    * Adds procedural fog. Variation is based on the daytime and a noise …

    …function
    
    Fog gets stronger during sunrise and dawn but is limited during the night. During the daytime it can get quite foggy… So be careful. ;)
    * Replaces costly sine functions with Crytek's sine/cosine approximations
    * Restores colored grass block textures
    Make sure to deleted the cached files in your SAVED_WORLDS directory
    * Adjusts shaders to color grass blocks correctly
    * Tweaks lighting so everything is correctly lit again (and not too dark)
    * Tweaks lighting to look nicer
    * Adds some various other tweaks…
    begla committed Jun 19, 2012
Commits on Jun 17, 2012
  1. @begla

    * Updates applet "index.html"

    begla committed Jun 17, 2012
  2. @begla

    * Fixes mod paths in index.html

    begla committed Jun 17, 2012
  3. @begla
  4. @begla
  5. @begla

    * Updates README

    begla committed Jun 17, 2012
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