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[Mage] Remove default bloodlust from Shard mages

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1 parent c89a4a7 commit 8410c49043d4a42df00a003dde642dd08473acfb @Frostedmages Frostedmages committed Jan 11, 2017
Showing with 7 additions and 5 deletions.
  1. +7 −5 engine/class_modules/sc_mage.cpp
@@ -6174,16 +6174,18 @@ struct time_warp_t : public mage_spell_t
cooldown -> charges = 2;
p() -> player_t::buffs.bloodlust -> cooldown -> duration = timespan_t::zero();
}
+
+ // Let us use this to bloodlust ourselves if we have the legendary - disable the standard sim lust.
+ if ( p() -> legendary.shard_of_the_exodar )
+ {
+ p() -> player_t::buffs.bloodlust -> default_chance = 0.0;
+ }
+
}
virtual void execute() override
{
mage_spell_t::execute();
- // Let us use this to bloodlust ourselves if we have the legendary and have disabled the standard sim lust.
- if ( p() -> legendary.shard_of_the_exodar )
- {
- p() -> player_t::buffs.bloodlust -> default_chance = 1.0;
- }
// If we have no exhaustion, we're lusting for the raid and everyone gets it.
if ( !player -> buffs.exhaustion -> check() )

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