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[Death Knight] Parse Frost mastery for all pet actions
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engine/class_modules/sc_death_knight.cpp

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4729,7 +4729,6 @@ struct trollbane_pet_t final : public horseman_pet_t
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base_multiplier = dk()->spell.tww3_4pc_rider->effectN( 1 ).percent();
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aoe = -1;
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reduced_aoe_targets = data().effectN( 5 ).base_value();
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parse_effects( dk()->mastery.frozen_heart );
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}
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};
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@@ -16108,6 +16107,9 @@ void pets::pet_action_t<T_PET, Base>::apply_pet_action_effects()
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// Don't auto parse coag, since there is some snapshot behavior when the weapon dies
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// parse_effects( dk()->buffs.coagulopathy );
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// Frost
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parse_effects( dk()->mastery.frozen_heart );
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// Unholy
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parse_effects( dk()->buffs.unholy_assault );
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parse_effects( dk()->mastery.dreadblade );

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