dtps on default targets is too low, also a suggestion of a scale factor sheet to add. #3275

Ragatokk opened this Issue Dec 22, 2016 · 4 comments


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I would like to request that the base targets do allot more damage such that I could get a somewhat accurate level of my stat weights.

Or alternatively could you create a quick guide on how to make a custom target as I only managed to get errors trying to follow this: https://github.com/simulationcraft/simc/wiki/Enemies

The current damage is just ridiculously low with 4x raid boss doing a combined dps of 120k on my warrior.
(I mean the stronger bosses on +10 tyrannical does 200k dps on me)

I believe this to be a major issue as I think the ignore pain takes a much larger portion of the damage then it should and thus making versatility more important.

I also got a suggestion of adding a scale factor that weights normalized dtps at 2/3 and normalized dps at 1/3.
(ie: mastery -4.89 to str of -3.57 for dtps and 13.76 to 14.25 for dps = (-4.89/-3.57)(2/3)+(13.76/14.25)(1/3) = (1.37)(2/3)+(0.97)(1/3) = 1.24


Try this code for some more damage:
enemy=fluffy_pillow actions=auto_attack,damage=1150000,attack_speed=2,aoe_tanks=1 actions+=/spell_dot,damage=711000,tick_time=2,dot_duration=12,cooldown=24,aoe_tanks=1,if=!ticking actions+=/spell_nuke,damage=1215000,cooldown=24,attack_speed=2,aoe_tanks=1 actions+=/melee_nuke,damage=1360492,cooldown=10,attack_speed=2,aoe_tanks=1


Thanks allot for giving me this, super simple to change values and add enemies once you get it to work :)


I'll add in some better damage taken values for the tanks.



I increased damage done by 3-4x.

@Collisionc Collisionc closed this Jan 16, 2017
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