Normalized scale factor values showing 0.00 across the board for Demon Hunter? #3329

Closed
smo84 opened this Issue Jan 6, 2017 · 1 comment

Projects

None yet

2 participants

@smo84
smo84 commented Jan 6, 2017

Simming my characters, demon hunter has no normalized values. Simming my rogue, he does. also had a friend try importing my demon hunter and he has normalized values in results. Mine simply show 0.00 across the board. Enable Scaling is ticked, as well as agility, crit, haste, mastery and vers.

Smo - Kil'Jaeden is the demon hunter.

Simulationcraft 715.-01 (also tried 710-03)

simc_gui.simc file or contents

****Pasting simc_gui.simc

Begin GUI options

item_db_source=local/bcpapi/wowhead
target_error=0
iterations=10000
default_world_lag=0.1
max_time=300
vary_combat_length=0.2
fight_style=Patchwerk
tmi_window_global=6
target_level+=3
target_race=Humanoid
default_skill=0.95
optimal_raid=0
override.bloodlust=1
override.bleeding=1
override.mortal_wounds=1
threads=8
process_priority=Low
calculate_scale_factors=1
scale_only=agi,crit,haste,mastery,vers
statistics_level=1

End GUI options

Begin simulateText

demonhunter="Smo"
origin="https://us.api.battle.net/wow/character/kiljaeden/Smo/advanced"
thumbnail="http://us.battle.net/static-render/us/kiljaeden/92/174754396-avatar.jpg"
level=110
race=blood_elf
role=attack
position=back
professions=alchemy=797/herbalism=800
talents=http://us.battle.net/wow/en/tool/talent-calculator#ga!0122000
talent_override=fel_barrage,if=active_enemies>1|raid_event.adds.exists
talent_override=momentum,if=active_enemies>1|raid_event.adds.exists
artifact=3:0:0:0:0:1000:3:1001:3:1002:3:1003:3:1004:3:1005:3:1006:3:1007:3:1008:3:1010:1:1011:1:1012:1:1013:1:1014:1:1015:1:1016:1:1330:1:1362:7
spec=havoc

This default action priority list is automatically created based on your character.

It is a attempt to provide you with a action list that is both simple and practicable,

while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.

Feel free to edit, adapt and improve it to your own needs.

SimulationCraft is always looking for updates and improvements to the default action lists.

Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=flask,type=flask_of_the_seventh_demon
actions.precombat+=/food,type=nightborne_delicacy_platter
actions.precombat+=/augmentation,type=defiled

Snapshot raid buffed stats before combat begins and pre-potting is done.

actions.precombat+=/snapshot_stats
actions.precombat+=/potion,name=old_war
actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&talent.demonic.enabled)

Executed every time the actor is available.

actions=auto_attack

"Getting ready to use meta" conditions, this is used in a few places.

actions+=/variable,name=pooling_for_meta,value=cooldown.metamorphosis.ready&(!talent.demonic.enabled|!cooldown.eye_beam.ready)&(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready)&(!talent.nemesis.enabled|debuff.nemesis.up|cooldown.nemesis.ready)

Blade Dance conditions. Always if First Blood is talented, otherwise 5+ targets with Chaos Cleave or 3+ targets without.

actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2)

Blade Dance pooling condition, so we don't spend too much fury when we need it soon. No need to pool on

single target since First Blood already makes it cheap enough and delaying it a tiny bit isn't a big deal.

actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury-40<35-talent.first_blood.enabled20&(spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled2))

Chaos Strike pooling condition, so we don't spend too much fury when we need it for Chaos Cleave AoE

actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
actions+=/blur,if=artifact.demon_speed.enabled&cooldown.fel_rush.charges_fractional<0.5&cooldown.vengeful_retreat.remains-buff.momentum.remains>4
actions+=/call_action_list,name=cooldown

Fel Rush in at the start of combat.

actions+=/fel_rush,animation_cancel=1,if=time=0
actions+=/pick_up_fragment,if=talent.demonic_appetite.enabled&fury.deficit>=35
actions+=/consume_magic

Vengeful Retreat backwards through the target to minimize downtime.

actions+=/vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down

Fel Rush for Momentum and for fury from Fel Mastery.

actions+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(!talent.fel_mastery.enabled|fury.deficit>=25)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))

Use Fel Barrage at max charges, saving it for Momentum and adds if possible.

actions+=/fel_barrage,if=charges>=5&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
actions+=/fel_eruption
actions+=/fury_of_the_illidari,if=(active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up)
actions+=/eye_beam,if=talent.demonic.enabled&(talent.demon_blades.enabled|talent.blind_fury.enabled|(!talent.blind_fury.enabled&fury.deficit<30))&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
actions+=/death_sweep,if=variable.blade_dance
actions+=/blade_dance,if=variable.blade_dance
actions+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
actions+=/felblade,if=fury.deficit>=30+buff.prepared.up8
actions+=/eye_beam,if=talent.blind_fury.enabled&(spell_targets.eye_beam_tick>desired_targets|fury.deficit>=35)
actions+=/annihilation,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up
8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
actions+=/eye_beam,if=!talent.demonic.enabled&!talent.blind_fury.enabled&((spell_targets.eye_beam_tick>desired_targets&active_enemies>1)|(raid_event.adds.in>45&!variable.pooling_for_meta&buff.metamorphosis.down&(artifact.anguish_of_the_deceiver.enabled|active_enemies>1)&!talent.chaos_cleave.enabled))

If Demonic is talented, pool fury as Eye Beam is coming off cooldown.

actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<gcd&fury.deficit>=20
actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<2gcd&fury.deficit>=45
actions+=/throw_glaive,if=buff.metamorphosis.down&spell_targets>=2
actions+=/chaos_strike,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up
8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance&(!talent.demonic.enabled|!cooldown.eye_beam.ready|(talent.blind_fury.enabled&fury.deficit<35))

Use Fel Barrage if its nearing max charges, saving it for Momentum and adds if possible.

actions+=/fel_barrage,if=charges=4&buff.metamorphosis.down&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
actions+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10
actions+=/demons_bite
actions+=/throw_glaive,if=buff.out_of_range.up
actions+=/felblade,if=movement.distance|buff.out_of_range.up
actions+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
actions+=/vengeful_retreat,if=movement.distance>15
actions+=/throw_glaive,if=!talent.bloodlet.enabled

actions.cooldown=nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>60)
actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(cooldown.metamorphosis.remains>100|target.time_to_die<70)
actions.cooldown+=/nemesis,sync=metamorphosis,if=!raid_event.adds.exists
actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.remains>100|target.time_to_die<20
actions.cooldown+=/metamorphosis,if=variable.pooling_for_meta&fury.deficit<30
actions.cooldown+=/potion,name=old_war,if=buff.metamorphosis.remains>25|target.time_to_die<30

head=raddons_cascading_eyes,id=137061,bonus_id=1811/3458
neck=pendant_of_liquid_horror,id=141696,bonus_id=1805/1808/1492/3336,gems=150crit,enchant=mark_of_the_hidden_satyr
shoulders=epaulets_of_dessicated_foliage,id=134452,bonus_id=3417/1808/1527/3337,gems=150crit
back=cloak_of_unwavering_loyalty,id=134412,bonus_id=3414/1527/3337,enchant=200agi
chest=vest_of_rupturing_diamonds,id=137336,bonus_id=3417/1808/1512/1813,gems=150vers
shirt=precious_ribbon,id=52019
wrists=swordsingers_wristguards,id=134280,bonus_id=3510/1552/3337
hands=felbat_leather_gloves,id=134371,bonus_id=3418/40/1542/3337
waist=biornskin_belt,id=134199,bonus_id=3414/1808/1517/1813,gems=150crit
legs=fevermelt_legguards,id=134460,bonus_id=3510/1537/3337
feet=rivermane_sandals,id=139105,bonus_id=3509/1808/43/1547/3337,gems=150crit
finger1=sephuzs_secret,id=132452,bonus_id=1811,gems=200agi,enchant=200crit
finger2=grubby_silver_ring,id=139236,bonus_id=1805/1808/1492/3336,gems=150crit,enchant=200crit
trinket1=eye_of_guarm,id=142506,bonus_id=3468/1808/605/1492,gems=150mastery
trinket2=bloodthirsty_instinct,id=139329,bonus_id=1805/1808/1487,gems=150crit
main_hand=twinblades_of_the_deceiver,id=127829,bonus_id=719,gem_id=143525/143531/143525/0,relic_id=3454:1472/3454:1472/3454:1472/0
off_hand=twinblades_of_the_deceiver,id=127830

Gear Summary

gear_ilvl=881.94

gear_agility=18402

gear_stamina=27100

gear_crit_rating=12087

gear_haste_rating=4573

gear_mastery_rating=3298

gear_versatility_rating=3085

gear_avoidance_rating=493

gear_armor=2232

End simulateText

desired_targets=1

Begin overrides

User-specified persistent global and player parameters will be set here.

End overrides

Begin final options

End final options

END

@Collisionc Collisionc self-assigned this Jan 15, 2017
@Collisionc
Contributor

Thanks for reporting, will be fixed in the next release.

@Collisionc Collisionc closed this Jan 15, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment